Category: graphics

GranTurismo6 coming with GPS logger

GT6
Gran Turismo 6 to feature over 1200 cars and 100 track layouts
Drivers will be able to record real GPS data from their own car and then recreate the route as a track in the game. The ‘GPS Visualizer’ also utilises GPS coordinate data from a real car on the real-life versions of the GT6 circuits. The data can then be imported into GT6 to create a ‘virtual’ replay image of your laps in the game.

Tactile 3D Touchscreen

Disney Research shows off a process it calls “rendering 3D tactile features on touch surfaces.” For the project, the researchers used an electrovibration-based display and a new algorithm developed in-house to allow the human hand to feel the textures of objects as presented on the screen.

See also: Technostalgia: 20 Misty Memories of Personal Computing

The algorithm maps the frictional forces between the screen and the user’s finger to the surface contours of the virtual 3D image presented on the touchscreen. This dynamic allows the system to adjust to various virtual surface sensations on the fly, rather than offering canned sensations as some tactile touchscreen feedback experiments have demonstrated in the past.

This tactile touch system works on everything from map topographies, animals and any number of 3D-rendered objects.

BOX

Box.

Box explores the synthesis of real and digital space through projection-mapping onto moving surfaces. The short film documents a live performance, captured entirely in camera.

Adobe tools for tablets

Adobe_tools
Project Mighty is a pressure-sensitive stylus for tablets that is connected to the Adobe Creative Cloud, while Napoleon is an accompanying ruler that effectively works as a protractor for Project Mighty to work with in the tablet app.
Though Adobe has demonstrated both Project Mighty and Napoleon, they are still in development. Considering that the devices and their use with a tablet provide a low-cost alternative to the relatively-expensive Wacom Cintiq displays, Adobe may end up releasing the hardware in the future.